RTP Queue
When many players request /rtp at the same time, the queue system processes them one at a time to avoid lag spikes from simultaneous chunk loading and location searches.
Configuration
yaml
rtp_queue:
enabled: true
process_interval_ticks: 10 # 0.5 s between each player
max_queue_size: 20 # 0 = unlimited
notify_interval_ticks: 60 # remind players of position every 3 sHow It Works
- Player runs
/rtpand the delay countdown starts. - After the countdown, the player is added to the queue.
- Every
process_interval_ticks, one player is dequeued, a safe location is found, and they are teleported. - If
notify_interval_ticks > 0, players are periodically reminded of their queue position.
ℹ️ Set
enabled: false to teleport immediately (no queue). This is fine for low-population servers.Respawn RTP
yaml
respawn_rtp:
enabled: false # teleport on death/respawn
delay_ticks: 20 # wait 1 s after respawn screen
skip_delay: true # bypass the countdown on respawn